Introduction

Introduction – Office of Educational Technology

Introduction

Introduction

“One of the most important aspects of technology in education is its ability to level the field of opportunity for students.” -John King, U.S. Secretary of Education

Technology can be a powerful tool for transforming learning. It can help affirm and advance relationships between educators and students, reinvent our approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners.

Our schools, community colleges, and universities should be incubators of exploration and invention. Educators should be collaborators in learning, seeking new knowledge and constantly acquiring new skills alongside their students. Education leaders should set a vision for creating learning experiences that provide the right tools and supports for all learners to thrive.

However, to realize fully the benefits of technology in our education system and provide authentic learning experiences, educators need to use technology effectively in their

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Microsoft Windows Tutorial – Lesson 1: Introduction to Computers

The “computer” is an ensemble of different machines that you will be using to get your job done. A computer is primarily made of the Central Processing Unit (usually referred to as the computer), the monitor, the keyboard, and the mouse. Other pieces of hardware, commonly referred to as peripherals, can enhance or improve your experience with the computer.

Author Note

This web site assumes that you have a computer ready to be used and
that all the necessary parts are connected; but we don’t care if you are
using a desktop, a laptop, a server, whether you work from home, in an
office, while commuting, taking a class, or using a computer at a public
library.

To use the computer, you must first turn it on. To do
this, the first thing you should find is the power switch that is used to put the unit on. Nowadays, it is usually

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A Basic Introduction to Information Technology (IT)

The terms “information technology” and “IT” are widely used in business and the field of computing. People use the terms generically when referring to various kinds of computer-related work, which sometimes confuses their meaning.

What Is Information Technology?

A 1958 article in Harvard Business Review referred to information technology as consisting of three basic parts: computational data processing, decision support, and business software. This time period marked the beginning of IT as an officially defined area of business; in fact, this article probably coined the term.

Over the ensuing decades, many corporations created so-called “IT departments” to manage the computer technologies related to their business. Whatever these departments worked on became the de facto definition of Information Technology, one that has evolved over time. Today, IT departments have responsibilities in areas like computer tech support, business computer network and database administration, business software deployment, and information security.

Especially during the

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Extreme Programming: A Gentle Introduction.

 The first
Extreme Programming project was started March 6,
1996. Extreme Programming is one of several popular Agile
Processes
. It has already been proven to be very successful
at many companies of all different sizes and industries world wide.
 Extreme
Programming
is successful because it stresses customer satisfaction. Instead of
delivering everything you could possibly want on some date far
in the future this
process delivers the software you need as you
need it. Extreme Programming empowers your developers to confidently
respond to changing
customer requirements, even late in the life cycle.
 Extreme
Programming emphasizes teamwork. Managers, customers, and
developers are all equal partners in a collaborative team. Extreme
Programming implements a simple, yet effective environment enabling
teams to become highly productive. The team
self-organizes around the problem to solve it as efficiently as
possible.

 Extreme
Programming
improves a software project in five essential ways; communication,
simplicity, feedback, respect,
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Introduction to Programming Online Course

Greg C.

Earlier this year, I decided that I was burned out in my current career as a tissue bank specialist (yes, it pays well… but the joke “I see dead people” is only clever the first 100 times you hear it). I wanted a new career and went through the myriad of choices I could choose from to pursue. Computers are a staple in my family, in fact, my grandfather worked for IBM for 35 years (and passed away at 92 this summer) and holds the original patent on magnetic disk drives. I like analytical thinking and problem solving, the job market is booming, I could perform this career in relative perpetuity (my current job can be VERY physical… don’t get me started on explaining how we use the deli slicer), and I could relocate or work remotely – all very important aspects I was reviewing. I began studying

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Introduction to Computer Simulation Methods

The third edition of our text, Introduction to Computer Simulation Methods by Harvey Gould, Jan Tobochnik, and Wolfgang Christian, published by Addison-Wesley in 2006, is out of print and will no longer be published by Pearson. PDF copies of the chapters are available from ComPADRE. View the supplemental documents attached to this resource. We will update the chapters soon to fix some of the typos and errors.

The text discusses many novel applications, is accessible to a wide range of readers, develops good programming habits, and encourages student experimentation. Our goal is to teach
students enough tools so that they can use computer simulations as a method of
discovery in physics. The text also introduces Java programming by example in the context of learning physics, but can be used with other programming languages.

ISBN: 0-8053-7758-1 ISBN: 0-8053-7759-X

The computer simulation textbook is complemented by the Open Source Physics Users Guide.

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Event-Driven Programming: Introduction, Tutorial, History

In late 2005, I was trying to learn event-driven programming. I searched
the Web for an explanation of the basic concepts of event-driven programming, but I
couldn’t find one. So I wrote one. I hope it will help you in your attempt to learn
event-driven programming.

You can download the paper HERE.

It is available in both PDF format and in Microsoft
Word format. I make it available in Microsoft Word format so that it will be
easy to translate or subset the document, complete with embedded
images.

This document is finalized and no longer being actively maintained, but if you wish
you can leave a review.


Creative Commons License
This work is licensed under a Creative Commons Attribution 2.5 License.

The Creative Commons Attribution License gives you permission to do
virtually anything you want with this work, including copying all or part of
it, distributing it, and making derived works (including translations)

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Internet Introduction

 Internet Introduction





Introduction
What is the internet?
History & development of the internet.
Who pays for the internet?
What makes the internet work?
The client/server Model
The use of local client
Electronic mail on the internet.
How does E-mail work?
Reading an internet address
Types of discussion lists
Introduction to network news
How does network news work
Newsgroup: what’s in a name?
Remote Login and File Transfer
Introduction to FTP, File Transfer Protocol
Resources available to you via FTP
Introduction to Gopher
Introduction to the world wide web
Uniform resource locators, or URLs
WWW clients, or “Browsers”
Chatting
A look at search engines.

 

1-Introduction:

By
the turn of the century, information, including access to the Internet,
will be the basis for personal, economic, and political advancement.
The popular name for the Internet is the information superhighway. Whether
you want to

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Introduction to Computers: Hardware and Software

Hardware

Hardware refers to the physical elements of a computer. This is also sometime called the machinery or the equipment of the computer. Examples of hardware in a computer are the keyboard, the monitor, the mouse and the central processing unit. However, most of a computer’s hardware cannot be seen; in other words, it is not an external element of the computer, but rather an internal one, surrounded by the computer’s casing (tower). A computer’s hardware is comprised of many different parts, but perhaps the most important of these is the motherboard. The motherboard is made up of even more parts that power and control the computer.


In contrast to software, hardware is a physical entity. Hardware and software are interconnected, without software, the hardware of a computer would have no function. However, without the creation of hardware to perform tasks directed by software

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An Introduction to Computer Programming and Mathematics

A computer program is a series of instructions (also called code) given to the computer to perform some task, which could be anything from summing the numbers from 1 to 10 to modelling the climate. When the computer follows the instructions given in the program, we say that the computer is running the program. There are many different ways of writing these instructions for the computer
(we speak of programming in different languages) – in this article, we will use a language called C++. By the end of it you will be able to write your own programs to perform basic mathematical and scientific tasks.

Our first C++ program

Our first C++ program will tell the computer to print out the text “Hello world!”. Here it is (don’t worry – it will be explained line by line).

#include 
using namespace std;

int main()
{
   // the next line prints 
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